IdleBullets DevLog 1

So after a year of on-off work on this game I've finally decided to release it. I definitely wouldn't say that it's finished... But I'm happy enough with it's current state to actually release it.
IdleBullets isn't my main project as of this moment. But I hope to continue adding things here and there.

The game itself is pretty basic as of right now. You can move around a simple level and shoot at enemies while trying to avoid being hit by a bullet. Not only by an enemy's bullet... but by your own as well. When a bullet hits an enemy it will kill the enemy and award you with an amount of points. The amount of points you're awarded is dependent upon the number of times the bullet has ricocheted. A useful thing to take advantage of in a situation where you're about to be hit by a bullet, is your ability to slide. By pressing the slide button ( RMB by default ) the player will quickly slide in the direction it's facing ( towards the cursor ). It's not instantaneous but it can still help quite a bit if timed well.

That's about as much as I have to say about IdleBullets for now. I hope you enjoy the game and if you have any feedback feel free to leave a comment here or on the game page.

Files

IdleBullets - win64 (14 MB)
36 days ago
IdleBullets - win32 (12 MB)
36 days ago

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